I.G.I 2: Covert Strike

I.G.I 2: Covert Strike

I.G.I 2: Covert Strike Full Version PC Game Free Download




I.G.I 2: Covert Strike! The second released game version of I.G.I game series. An Action Shooting computer game
developed by Innerloop Studios and released in 2003 by Codemasters.
         I.G.I 2 is a stealth based first-person shooting game.  Covert Strike added multiplayer play and limited save game capability.  Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game.
      The game's plot features a rogue Chinese General, "Wu Xing" as the primaryantagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to getelectromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over.
      The game was banned in China, because it was perceived to damage the Chinese army's image.
      

Missions:

The game is divided into about 19 missions, and the story is presented in cutscenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech.
Missions have objectives that must be completed before the mission ends.
Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest
attainable ranking entitled 'David Jones'.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.
       

Covert operation:

The player can use the available map computer to recon the mission area, remotely viewing a real-time satellite image of the terrain with structures and outdoor enemies clearly visible, which is also necessary to plan strike routes, after monitoring enemy patrol routes and other strategic information. Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
Jones is equipped with lock picks, and safe crackers making him capable of forced entry into any locked room or safe, enabling noiseless and stealthy entry into restricted areas and buildings, and obtaining military secrets or private information, and objects. Remote-controlled CR-4 explosives are also available for use on certain ground targets, meaning large structures can be destroyed safely, from a distance, leaving Jones undetected. Air strikes can be called for on certain missions, using the laser designator to pinpoint ground targets for bombing.
           

Stealthy shooting:

During gameplay, the player has access to a large arsenal of weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. The weapons available
in game levels can be exchanged with carried ones.
Players begin missions with certain fixed or carry-over weapons from earlier missions, although additional weapons can be obtained from killed enemies, the player is required to assess future tasks and equip the most suitable weapons, judging based on the cut scene briefing, and the objectives list.
Realism was intended to be paramount in this game, which features more than 30 accurately modeled real-world weapons which look and behave exactly like they do in real life, including their rate of fire and loading times.
  • Silenced weapons, such as the G17-SD and SOCOM handguns, the SMG-2 submachine gun, and the PSG-1SD sniper rifle, enable silent and stealthy killing even from great distances, leaving the enemy clueless and Jones undetected.
  • Heavy weapons such as the MP5-A3 and MP5-SD3 submachine guns, AK-47 and G36 assault rifles,
    with faster fire and reloading rates, more range or hitting power are needed for gun battles, where usage is usually at the cost of being discovered by multiple nearby enemies.
  • Balanced weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11 assault rifle, however, provide a balance of both power and stealth. Emitting noise, yet usable from great distances, means that, if used strategically while under cover, Jones can go undetected while effecting a 1-shot, 1-kill hit rate.
Bullets also perform and penetrate differently, based on their speed, weight, caliber, and target material: wood, steel,
plastic or flesh, meaning players will be able to kill multiple targets with one shot or hit targets through cover. Targets are affected not only by Jones's movement and stance but also the recoil for each weapon.
Two guns can be carried at any time. promoting critical thinking and weapon understanding, as each weapon has very different strengths and side-effects. In addition to the two chosen weapons, a combat knife is carried, enabling noiseless kills and hand-to-hand combat when out of ammunition or without guns.
      (en.wikipedia.org has Copyright of this content)

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